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When I was a child 15 November 2005 by Mike Rozak
When I first began playing CRPGs and text adventure games in the early 1980's, the games basically consisted of:
Hunt the Wumpus, Zork, The Temple of Apshi, and Ultima I all basically followed this model. They had not rhyme or reason to their existence, but they were fun (at the time).
As I grew older, I wanted more from my games:
Wizardry and Ultima II provided these features, and I was satisfied for a time.
I didn't play many games while I attended university, nor when I first started working. When I next explored CRPG and adventure games, I discovered some additional features had been added to the cannon:
Again, I was satisfied for a time, but now I have played enough of those games. I want some new dimensions added to my gaming experience:
Games with these new features are starting to appear; I am not yet satisfied.
A curious question keeps creeping into my head... When I was a child I couldn't understand how I would see the world an adult. As an "adult", I can't understand how I will perceive the world in the future. Will I want even more intricate worlds? Or, in other words: All of the above features are "necessary" for a game, but are they "sufficient"? Should CRPGs, MMORPGs, and adventure games also involve:
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Copyright 2005 by Mike Rozak. All rights
reserved.
Mike@mXac.com.au
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