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Game
classification
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17 June 2005
by Mike Rozak
Below are some dimensions that can be used to classify games:
Theme:
- Abstract vs. reality based - Chess is a very
abstract game, while CRPGs and adventure games are reality based. The more reality-based
the game, the more complex the "rules" can be since players can use their
knowledge of real-world rules as a basis for understanding the game world.
- Game-given goal vs. player-given goal - Virtual
worlds tend to have player-driven goals, while shorter games have game-driven goals.
Player-given goals are stronger.
- Associated story or history - Some games have
no backstory (such as Pac Man), while others require knowledge of the backstory to
complete the game (such as Adventure games). A game whose backstory is useless to gameplay
might as well discard the backstory.
Available sub-games and activities:
- Single sub-game or variety of sub-games -
Arcade and console games are typically built around one sub-game that's played over and
over. Adventure games, and some CRPGs, rely on dozens to hundreds of sub-games.
- How much sub-games interact - A game where the
sub-games don't interact with one another is a "games web-site" like Yahoo
Games. Conversely, virtual worlds usually rely on sub-games interacting with one
another, such as killing monsters producing loot, which can then be sold, crafted, and
used to produce weapons and armour that improves killing monsters.
Characters:
- Player's characters persist over several sessions
- Arcade and console games typically have characters that only last one game session.
CRPGs rely on characters that survive over many sessions.
- Single character vs. multiple characters -
CRPGs let players control a single character (or small party). God-games allow players to
control whole armies and civilisations.
- Direct control of the character vs. an AI intermediary
- CRPGs and adventure games give the player direct control over their character(s).
Pet-raising games and The Sims only let players control their characters
indirectly.
Miscellaneous:
- Play with or against other players, and single-player
games - Everquest encourages play with other players, while a Halo 2 is about
playing against other players (as well as playing with your friends).
- Players can change the world - Some games allow
players to change the world their characters inhabit. This is particularly relevant for
multiplayer games.
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