Feature list

 

User interface
  • Easy to use
  • Multiple panes within a window
  • Multiple windows
  • Dual-monitor support
  • Custom grid support
  • Clipping planes
  • On-line documentation and tutorial
  • Metric (and English)
Structural modelling
  • Easy-to-use building structure primitives - Combine simple house forms together to produce more complex designs
  • Buildings can be 100 stories tall, of any size, with no limits to the number of buildings in a model.
  • Foundations
  • Framing
  • Staircases
  • Decks and verandas
  • Balustrades
  • Windows - that can be opened and closed
  • Doors - that can be opened and closed
  • Trusses
  • In all, hundreds of objects included
  • Create your own objects if you can't find what you need

 

Image quality
  • Multiple settings that trade off image quality vs. drawing times
  • Ray tracing (w/SMP support)
  • Antialiasing
  • Shadows
  • Transparency
  • Specular reflection
  • Diffuse reflection
  • Ambient lighting
  • Multiple light sources with spotlighting and accurate light intensity
  • Perspective and isometric
  • Solid modelling or wireframe

 

Interior modelling
  • Lights that really work
  • Cabinets
  • Furniture - tables, chairs, lounges, beds, etc.
  • Decorations - tablecloths, curtains, etc.
  • In all, hundreds of objects included
  • Create your own objects if you can't find what you need
Textures
  • Hundreds of textures included
  • Volumetric textures
  • Customize procedural textures to create variations on existing ones
  • 3D painting - Paint directly onto your 3D objects
  • Use .bmp and .jpg files
  • Bump and transparency maps
  • Custom textures are automatically embedded in 3DOB files that use them
  • Easily distribute textures to your clients and friends
Exterior modelling
  • Landscape topography
  • Custom-build trees and shrubs for your region
  • Automatic forests
  • Sun and moon location based on the date, time of day, and latitude
  • Realistic sky, including the sun, moon, you're own planets, and clouds
  • Fences
  • Roads and pathways
  • Pools
  • Tarps
  • In all, hundreds of objects included
  • Create your own objects if you can't find what you need

 

Misc.
  • Printing and saving as a bitmap
  • Dozens of fully-detailed sample files
  • Clients can use 3DOB for free when viewing models you produce
  • Tracing paper - Scan in plans or photos and superimpose them on top your workspace to make modelling easier.
  • Effects - Image post-processing and non-photorealistic rendering
Character modelling
  • Polygon meshes
    • Subdivision surfaces
    • Vertex editing
    • Organic editing
    • Morph editing
    • UV texture map editing
    • Bone weight editing
    • Tailor mode (tools to create clothing)
    • Convert any object into a polygon mesh
  • Bones
  • Eyes, hair, and teeth/jaw objects to make character creation easier

 

Audio
  • Include audio in animations
  • Built-in wave editor
  • "Phoneme segmentation" to make lip sync easy
  • Tools to change a recorded voice, including male-to-female and vice versa.
  • Text-to-speech - Build your own voice.
  • Transplanted prosody

 

Object editing
  • Build your own objects for a large variety of primitives (or other objects already in the library)
  • Custom objects are automatically embedded in 3DOB files that use them
  • Easily distribute models to your clients and friends

 

Not implimented - These are features that 3DOB does not support but which may be implimented if there is enough user demand for them. E-mail me at Mike@mXac.com.au to place your vote(s).
  • APIs - I don't export any APIs, but I could provide a set for C++ programmers to use.
  • Animation
    • Poses
    • Walk cycles
  • Objects
    • Boolean operations on polygon meshes
    • Buildings, medieval - aka roman arches and domes)
    • Caves and dungeons
    • Deformers - non-bone
    • Export to (and import from) other 3D modellers
    • Metaballs
    • People - Easy to create bodies and heads.
    • Rocks, rivers, and waterfalls
    • Sweeps and extrusions, improved
    • 3D text
  • Rendering
    • Hair and fur geometries
    • Hardware acceleration for walktrhoughs -At present I don't use 3D accelerator cards because their quality is unpredictable. However, the cards might be useful for accelerating real-time client walkthroughs.
    • Radiosity, and beyond
  • Simulations
    • Cloth simulation
    • Particle systems
    • Physically based modelling
  • Textures
    • Combined and layered textures
    • Animated textures
  • Video tutorials
  • Your favorite feature not listed? E-mail me about it.
Animation
  • Animate object position and rotation
  • Animate attributes - such as skeleton position, open/close, on/off, etc.
  • Multiple scenes per file
  • Keyframes
  • Automatically generated keyframes
  • Graph of attributes
  • Real-time playback of animation
  • Generate .AVI files
  • Wave editor with a speech recognizer that can recognize where phonemes begin and end, simplifying lip sync to fast and painless task.