User interface
- Easy to use
- Multiple panes within a window
- Multiple windows
- Dual-monitor support
- Custom grid support
- Clipping planes
- On-line documentation and tutorial
- Metric (and English)
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Structural modelling
- Easy-to-use building structure primitives - Combine simple house
forms together to produce more complex designs
- Buildings can be 100 stories tall, of any size, with no limits to the
number of buildings in a model.
- Foundations
- Framing
- Staircases
- Decks and verandas
- Balustrades
- Windows - that can be opened and closed
- Doors - that can be opened and closed
- Trusses
- In all, hundreds of objects included
- Create your own objects if you can't find what you need
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Image quality
- Multiple settings that trade off image quality vs. drawing times
- Ray tracing (w/SMP support)
- Antialiasing
- Shadows
- Transparency
- Specular reflection
- Diffuse reflection
- Ambient lighting
- Multiple light sources with spotlighting and accurate light intensity
- Perspective and isometric
- Solid modelling or wireframe
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Interior modelling
- Lights that really work
- Cabinets
- Furniture - tables, chairs, lounges, beds, etc.
- Decorations - tablecloths, curtains, etc.
- In all, hundreds of objects included
- Create your own objects if you can't find what you need
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Textures
- Hundreds of textures included
- Volumetric textures
- Customize procedural textures to create variations on existing ones
- 3D painting - Paint directly onto your 3D objects
- Use .bmp and .jpg files
- Bump and transparency maps
- Custom textures are automatically embedded in 3DOB files that use
them
- Easily distribute textures to your clients and friends
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Exterior modelling
- Landscape topography
- Custom-build trees and shrubs for your region
- Automatic forests
- Sun and moon location based on the date, time of day, and latitude
- Realistic sky, including the sun, moon, you're own planets, and
clouds
- Fences
- Roads and pathways
- Pools
- Tarps
- In all, hundreds of objects included
- Create your own objects if you can't find what you need
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Misc.
- Printing and saving as a bitmap
- Dozens of fully-detailed sample files
- Clients can use 3DOB for free when viewing models you produce
- Tracing paper - Scan in plans or photos and superimpose them on top
your workspace to make modelling easier.
- Effects - Image post-processing and non-photorealistic rendering
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Character modelling
- Polygon meshes
- Subdivision surfaces
- Vertex editing
- Organic editing
- Morph editing
- UV texture map editing
- Bone weight editing
- Tailor mode (tools to create clothing)
- Convert any object into a polygon mesh
- Bones
- Eyes, hair, and teeth/jaw objects to make character creation easier
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Audio
- Include audio in animations
- Built-in wave editor
- "Phoneme segmentation" to make lip sync easy
- Tools to change a recorded voice, including male-to-female and vice
versa.
- Text-to-speech - Build your own voice.
- Transplanted prosody
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Object editing
- Build your own objects for a large variety of primitives (or other
objects already in the library)
- Custom objects are automatically embedded in 3DOB files that use them
- Easily distribute models to your clients and friends
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Not
implimented - These are features that 3DOB does not support but
which may be implimented if there is enough user demand for them. E-mail me at Mike@mXac.com.au to place your vote(s).
- APIs - I don't export any APIs, but I could provide a set for C++
programmers to use.
- Animation
- Objects
- Boolean operations on polygon meshes
- Buildings, medieval - aka roman arches and domes)
- Caves and dungeons
- Deformers - non-bone
- Export to (and import from) other 3D modellers
- Metaballs
- People - Easy to create bodies and heads.
- Rocks, rivers, and waterfalls
- Sweeps and extrusions, improved
- 3D text
- Rendering
- Hair and fur geometries
- Hardware acceleration for walktrhoughs -At present I don't use 3D
accelerator cards because their quality is unpredictable. However, the cards might be
useful for accelerating real-time client walkthroughs.
- Radiosity, and beyond
- Simulations
- Cloth simulation
- Particle systems
- Physically based modelling
- Textures
- Combined and layered textures
- Animated textures
- Video tutorials
- Your favorite feature not listed? E-mail me about it.
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Animation
- Animate object position and rotation
- Animate attributes - such as skeleton position, open/close, on/off,
etc.
- Multiple scenes per file
- Keyframes
- Automatically generated keyframes
- Graph of attributes
- Real-time playback of animation
- Generate .AVI files
- Wave editor with a speech recognizer that can recognize where
phonemes begin and end, simplifying lip sync to fast and painless task.
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